/*
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* Circle Scan from center
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*/
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(function (window) {
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'use strict';
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function define_CesiumCircleScan(){
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//Main object
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var CesiumCircleScan = {};
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/*
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* 添加扫描线 depth关闭
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* viewer
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* cartographicCenter 扫描中心
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* maxRadius 最大半径 米
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* scanColor 扫描颜色
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* duration 持续时间 毫秒
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*/
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function AddCircleScanPostStage(viewer, cartographicCenter, maxRadius, scanColor, duration) {
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var ScanSegmentShader =
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"uniform sampler2D colorTexture;\n" +
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"uniform sampler2D depthTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"uniform vec4 u_scanCenterEC;\n" +
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"uniform vec3 u_scanPlaneNormalEC;\n" +
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"uniform float u_radius;\n" +
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"uniform vec4 u_scanColor;\n" +
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"vec4 toEye(in vec2 uv, in float depth)\n" +
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" {\n" +
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" vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" +
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" vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n" +
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" posInCamera =posInCamera / posInCamera.w;\n" +
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" return posInCamera;\n" +
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" }\n" +
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"vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" +
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"{\n" +
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"vec3 v01 = point -planeOrigin;\n" +
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"float d = dot(planeNormal, v01) ;\n" +
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"return (point - planeNormal * d);\n" +
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"}\n" +
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"float getDepth(in vec4 depth)\n" +
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"{\n" +
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"float z_window = czm_unpackDepth(depth);\n" +
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"z_window = czm_reverseLogDepth(z_window);\n" +
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"float n_range = czm_depthRange.near;\n" +
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"float f_range = czm_depthRange.far;\n" +
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"return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" +
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"}\n" +
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"void main()\n" +
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"{\n" +
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"gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" +
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"float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n" +
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"vec4 viewPos = toEye(v_textureCoordinates, depth);\n" +
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"vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" +
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"float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" +
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"if(dis < u_radius)\n" +
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"{\n" +
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"float f = 1.0 -abs(u_radius - dis) / u_radius;\n" +
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"f = pow(f, 4.0);\n" +
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"gl_FragColor = mix(gl_FragColor, u_scanColor, f);\n" +
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"}\n" +
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"}\n";
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var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter);
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var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1);
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var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500);
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var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1);
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var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1);
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var _time = (new Date()).getTime();
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var _scratchCartesian4Center = new Cesium.Cartesian4();
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var _scratchCartesian4Center1 = new Cesium.Cartesian4();
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var _scratchCartesian3Normal = new Cesium.Cartesian3();
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var ScanPostStage = new Cesium.PostProcessStage({
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fragmentShader: ScanSegmentShader,
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uniforms: {
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u_scanCenterEC: function () {
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return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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},
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u_scanPlaneNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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_scratchCartesian3Normal.x = temp1.x - temp.x;
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_scratchCartesian3Normal.y = temp1.y - temp.y;
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_scratchCartesian3Normal.z = temp1.z - temp.z;
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
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return _scratchCartesian3Normal;
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},
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u_radius: function () {
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return maxRadius * (((new Date()).getTime() - _time) % duration) / duration;
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},
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u_scanColor: scanColor
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}
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});
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viewer.scene.postProcessStages.add(ScanPostStage);
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return ScanPostStage;
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}
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/*
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* options = {
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* viewer:viewer,
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* lon:124.3,
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* lat:42.2,
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* maxRadius:20,
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* scanColor:Cesium.Color.GREEN,
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* duration:5000
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* };
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* */
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CesiumCircleScan.add = function(options){
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var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(options.lon), Cesium.Math.toRadians(options.lat), 0);
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var ScanPostStage = AddCircleScanPostStage(options.viewer, CartographicCenter, options.maxRadius, options.scanColor, options.duration);
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return ScanPostStage;
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};
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CesiumCircleScan.remove = function(viewer,ScanPostStage){
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viewer.scene.postProcessStages.remove(ScanPostStage);
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};
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CesiumCircleScan.removes = function(viewer,ScanPostStages){
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for ( var i = 0; i < ScanPostStages.length; i++) {
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viewer.scene.postProcessStages.remove(ScanPostStages[i]);
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}
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};
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return CesiumCircleScan;
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}
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if (typeof(CesiumCircleScan) === 'undefined') {
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window.CesiumCircleScan = define_CesiumCircleScan();
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} else {
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console.log("CesiumCircleScan already defined.");
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}
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})(window);
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