| /* | 
|  * Circle Scan from center | 
|  */ | 
|   | 
| (function (window) { | 
|     'use strict'; | 
|   | 
|     function define_CesiumCircleScan(){ | 
|         //Main object | 
|         var CesiumCircleScan = {}; | 
|          | 
|         /* | 
|          * 添加扫描线 depth关闭 | 
|          * viewer | 
|          * cartographicCenter 扫描中心 | 
|          * maxRadius 最大半径 米 | 
|          * scanColor 扫描颜色 | 
|          * duration 持续时间 毫秒 | 
|          */ | 
|         function AddCircleScanPostStage(viewer, cartographicCenter, maxRadius, scanColor, duration) { | 
|             var ScanSegmentShader = | 
|                 "uniform sampler2D colorTexture;\n" + | 
|                 "uniform sampler2D depthTexture;\n" + | 
|                 "varying vec2 v_textureCoordinates;\n" + | 
|                 "uniform vec4 u_scanCenterEC;\n" + | 
|                 "uniform vec3 u_scanPlaneNormalEC;\n" + | 
|                 "uniform float u_radius;\n" + | 
|                 "uniform vec4 u_scanColor;\n" + | 
|                 "vec4 toEye(in vec2 uv, in float depth)\n" + | 
|                 " {\n" + | 
|                   " vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" + | 
|                   " vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n" + | 
|                   " posInCamera =posInCamera / posInCamera.w;\n" + | 
|                   " return posInCamera;\n" + | 
|                 " }\n" + | 
|                 "vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" + | 
|                 "{\n" + | 
|                     "vec3 v01 = point -planeOrigin;\n" + | 
|                     "float d = dot(planeNormal, v01) ;\n" + | 
|                     "return (point - planeNormal * d);\n" + | 
|                  "}\n" + | 
|                  "float getDepth(in vec4 depth)\n" + | 
|                  "{\n" + | 
|                     "float z_window = czm_unpackDepth(depth);\n" + | 
|                     "z_window = czm_reverseLogDepth(z_window);\n" + | 
|                     "float n_range = czm_depthRange.near;\n" + | 
|                     "float f_range = czm_depthRange.far;\n" + | 
|                     "return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" + | 
|                  "}\n" + | 
|                  "void main()\n" + | 
|                  "{\n" + | 
|                     "gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" + | 
|                     "float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n" + | 
|                     "vec4 viewPos = toEye(v_textureCoordinates, depth);\n" + | 
|                     "vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" + | 
|                     "float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" + | 
|                     "if(dis < u_radius)\n" + | 
|                         "{\n" + | 
|                         "float f = 1.0 -abs(u_radius - dis) / u_radius;\n" + | 
|                         "f = pow(f, 4.0);\n" + | 
|                         "gl_FragColor = mix(gl_FragColor, u_scanColor, f);\n" + | 
|                      "}\n" + | 
|                   "}\n"; | 
|             var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter); | 
|             var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1); | 
|             var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500); | 
|             var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1); | 
|             var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1); | 
|             var _time = (new Date()).getTime(); | 
|             var _scratchCartesian4Center = new Cesium.Cartesian4(); | 
|             var _scratchCartesian4Center1 = new Cesium.Cartesian4(); | 
|             var _scratchCartesian3Normal = new Cesium.Cartesian3(); | 
|             var ScanPostStage = new Cesium.PostProcessStage({ | 
|                 fragmentShader: ScanSegmentShader, | 
|                 uniforms: { | 
|                     u_scanCenterEC: function () { | 
|                         return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center); | 
|                     }, | 
|                     u_scanPlaneNormalEC: function () { | 
|                         var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center); | 
|                         var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1); | 
|                         _scratchCartesian3Normal.x = temp1.x - temp.x; | 
|                         _scratchCartesian3Normal.y = temp1.y - temp.y; | 
|                         _scratchCartesian3Normal.z = temp1.z - temp.z; | 
|                         Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal); | 
|                         return _scratchCartesian3Normal; | 
|                     }, | 
|                     u_radius: function () { | 
|                         return maxRadius * (((new Date()).getTime() - _time) % duration) / duration; | 
|                     }, | 
|                     u_scanColor: scanColor | 
|                 } | 
|             }); | 
|             viewer.scene.postProcessStages.add(ScanPostStage); | 
|             return ScanPostStage; | 
|         } | 
|          | 
|         /* | 
|          * options = { | 
|          *         viewer:viewer, | 
|          *         lon:124.3, | 
|          *         lat:42.2, | 
|          *         maxRadius:20, | 
|          *         scanColor:Cesium.Color.GREEN, | 
|          *         duration:5000 | 
|          * }; | 
|          * */ | 
|         CesiumCircleScan.add = function(options){ | 
|             var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(options.lon), Cesium.Math.toRadians(options.lat), 0); | 
|             var ScanPostStage = AddCircleScanPostStage(options.viewer, CartographicCenter, options.maxRadius, options.scanColor, options.duration); | 
|             return ScanPostStage; | 
|         }; | 
|          | 
|         CesiumCircleScan.remove = function(viewer,ScanPostStage){ | 
|             viewer.scene.postProcessStages.remove(ScanPostStage); | 
|         }; | 
|          | 
|         CesiumCircleScan.removes = function(viewer,ScanPostStages){ | 
|             for ( var i = 0; i < ScanPostStages.length; i++) { | 
|                 viewer.scene.postProcessStages.remove(ScanPostStages[i]); | 
|             } | 
|         }; | 
|          | 
|         return CesiumCircleScan; | 
|     } | 
|      | 
|     if (typeof(CesiumCircleScan) === 'undefined') { | 
|         window.CesiumCircleScan = define_CesiumCircleScan(); | 
|     } else { | 
|         console.log("CesiumCircleScan already defined."); | 
|     } | 
| })(window); |