/*
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* Radar Scan from center
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*/
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(function (window) {
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'use strict';
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function define_CesiumRadarScan(){
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//Main object
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var CesiumRadarScan = {};
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/*
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* 添加雷达扫描线
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* viewer
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* cartographicCenter 扫描中心
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* radius 半径 米
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* scanColor 扫描颜色
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* duration 持续时间 毫秒
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*/
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function AddRadarScanPostStage(viewer, cartographicCenter, radius, scanColor, duration) {
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var ScanSegmentShader =
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"uniform sampler2D colorTexture;\n" +
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"uniform sampler2D depthTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"uniform vec4 u_scanCenterEC;\n" +
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"uniform vec3 u_scanPlaneNormalEC;\n" +
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"uniform vec3 u_scanLineNormalEC;\n" +
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"uniform float u_radius;\n" +
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"uniform vec4 u_scanColor;\n" +
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"vec4 toEye(in vec2 uv, in float depth)\n" +
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" {\n" +
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" vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" +
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" vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0);\n" +
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" posInCamera = posInCamera / posInCamera.w;\n" +
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" return posInCamera;\n" +
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" }\n" +
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"bool isPointOnLineRight(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n" +
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"{\n" +
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"vec3 v01 = testPt - ptOnLine;\n" +
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"normalize(v01);\n" +
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"vec3 temp = cross(v01, lineNormal);\n" +
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"float d = dot(temp, u_scanPlaneNormalEC);\n" +
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"return d > 0.5;\n" +
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"}\n" +
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"vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" +
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"{\n" +
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"vec3 v01 = point - planeOrigin;\n" +
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"float d = dot(planeNormal, v01) ;\n" +
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"return (point - planeNormal * d);\n" +
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"}\n" +
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"float distancePointToLine(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n" +
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"{\n" +
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"vec3 tempPt = pointProjectOnPlane(lineNormal, ptOnLine, testPt);\n" +
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"return length(tempPt - ptOnLine);\n" +
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"}\n" +
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"float getDepth(in vec4 depth)\n" +
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"{\n" +
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"float z_window = czm_unpackDepth(depth);\n" +
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"z_window = czm_reverseLogDepth(z_window);\n" +
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"float n_range = czm_depthRange.near;\n" +
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"float f_range = czm_depthRange.far;\n" +
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"return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" +
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"}\n" +
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"void main()\n" +
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"{\n" +
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"gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" +
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"float depth = getDepth(texture2D(depthTexture, v_textureCoordinates));\n" +
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"vec4 viewPos = toEye(v_textureCoordinates, depth);\n" +
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"vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" +
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"float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" +
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"float twou_radius = u_radius * 2.0;\n" +
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"if(dis < u_radius)\n" +
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"{\n" +
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"float f0 = 1.0 - abs(u_radius - dis) / u_radius;\n" +
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"f0 = pow(f0, 64.0);\n" +
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"vec3 lineEndPt = vec3(u_scanCenterEC.xyz) + u_scanLineNormalEC * u_radius;\n" +
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"float f = 0.0;\n" +
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"if(isPointOnLineRight(u_scanCenterEC.xyz, u_scanLineNormalEC.xyz, prjOnPlane.xyz))\n" +
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"{\n" +
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"float dis1 = length(prjOnPlane.xyz - lineEndPt);\n" +
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"f = abs(twou_radius - dis1) / twou_radius;\n" +
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"f = pow(f, 6.0);\n" +
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"}\n" +
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"gl_FragColor = mix(gl_FragColor, u_scanColor, f + f0);\n" +
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"}\n" +
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"}\n";
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var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter);
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var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1);
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var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500);
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var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1);
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var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1);
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var _CartographicCenter2 = new Cesium.Cartographic(cartographicCenter.longitude + Cesium.Math.toRadians(0.001), cartographicCenter.latitude, cartographicCenter.height);
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var _Cartesian3Center2 = Cesium.Cartographic.toCartesian(_CartographicCenter2);
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var _Cartesian4Center2 = new Cesium.Cartesian4(_Cartesian3Center2.x, _Cartesian3Center2.y, _Cartesian3Center2.z, 1);
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var _RotateQ = new Cesium.Quaternion();
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var _RotateM = new Cesium.Matrix3();
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var _time = (new Date()).getTime();
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var _scratchCartesian4Center = new Cesium.Cartesian4();
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var _scratchCartesian4Center1 = new Cesium.Cartesian4();
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var _scratchCartesian4Center2 = new Cesium.Cartesian4();
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var _scratchCartesian3Normal = new Cesium.Cartesian3();
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var _scratchCartesian3Normal1 = new Cesium.Cartesian3();
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var ScanPostStage = new Cesium.PostProcessStage({
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fragmentShader: ScanSegmentShader,
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uniforms: {
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u_scanCenterEC: function () {
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return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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},
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u_scanPlaneNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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_scratchCartesian3Normal.x = temp1.x - temp.x;
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_scratchCartesian3Normal.y = temp1.y - temp.y;
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_scratchCartesian3Normal.z = temp1.z - temp.z;
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
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return _scratchCartesian3Normal;
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},
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u_radius: radius,
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u_scanLineNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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var temp2 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center2, _scratchCartesian4Center2);
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_scratchCartesian3Normal.x = temp1.x - temp.x;
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_scratchCartesian3Normal.y = temp1.y - temp.y;
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_scratchCartesian3Normal.z = temp1.z - temp.z;
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
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_scratchCartesian3Normal1.x = temp2.x - temp.x;
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_scratchCartesian3Normal1.y = temp2.y - temp.y;
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_scratchCartesian3Normal1.z = temp2.z - temp.z;
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var tempTime = (((new Date()).getTime() - _time) % duration) / duration;
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Cesium.Quaternion.fromAxisAngle(_scratchCartesian3Normal, tempTime * Cesium.Math.PI * 2, _RotateQ);
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Cesium.Matrix3.fromQuaternion(_RotateQ, _RotateM);
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Cesium.Matrix3.multiplyByVector(_RotateM, _scratchCartesian3Normal1, _scratchCartesian3Normal1);
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal1, _scratchCartesian3Normal1);
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return _scratchCartesian3Normal1;
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},
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u_scanColor: scanColor
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}
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});
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viewer.scene.postProcessStages.add(ScanPostStage);
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return ScanPostStage;
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}
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CesiumRadarScan.add = function(options){
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var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(options.lon), Cesium.Math.toRadians(options.lat), 0);
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var ScanPostStage = AddRadarScanPostStage(options.viewer, CartographicCenter, options.maxRadius, options.scanColor, options.duration);
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return ScanPostStage;
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};
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CesiumRadarScan.removes = function(viewer,ScanPostStages){
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for ( var i = 0; i < ScanPostStages.length; i++) {
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viewer.scene.postProcessStages.remove(ScanPostStages[i]);
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}
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};
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return CesiumRadarScan;
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}
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if (typeof(CesiumRadarScan) === 'undefined') {
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window.CesiumRadarScan = define_CesiumRadarScan();
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} else {
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console.log("CesiumRadarScan already defined.");
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}
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})(window);
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