/* * Circle Scan from center */ (function (window) { 'use strict'; function define_CesiumCircleScan(){ //Main object var CesiumCircleScan = {}; /* * 添加扫描线 depth关闭 * viewer * cartographicCenter 扫描中心 * maxRadius 最大半径 米 * scanColor 扫描颜色 * duration 持续时间 毫秒 */ function AddCircleScanPostStage(viewer, cartographicCenter, maxRadius, scanColor, duration) { var ScanSegmentShader = "uniform sampler2D colorTexture;\n" + "uniform sampler2D depthTexture;\n" + "varying vec2 v_textureCoordinates;\n" + "uniform vec4 u_scanCenterEC;\n" + "uniform vec3 u_scanPlaneNormalEC;\n" + "uniform float u_radius;\n" + "uniform vec4 u_scanColor;\n" + "vec4 toEye(in vec2 uv, in float depth)\n" + " {\n" + " vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" + " vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n" + " posInCamera =posInCamera / posInCamera.w;\n" + " return posInCamera;\n" + " }\n" + "vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" + "{\n" + "vec3 v01 = point -planeOrigin;\n" + "float d = dot(planeNormal, v01) ;\n" + "return (point - planeNormal * d);\n" + "}\n" + "float getDepth(in vec4 depth)\n" + "{\n" + "float z_window = czm_unpackDepth(depth);\n" + "z_window = czm_reverseLogDepth(z_window);\n" + "float n_range = czm_depthRange.near;\n" + "float f_range = czm_depthRange.far;\n" + "return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" + "}\n" + "void main()\n" + "{\n" + "gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" + "float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n" + "vec4 viewPos = toEye(v_textureCoordinates, depth);\n" + "vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" + "float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" + "if(dis < u_radius)\n" + "{\n" + "float f = 1.0 -abs(u_radius - dis) / u_radius;\n" + "f = pow(f, 4.0);\n" + "gl_FragColor = mix(gl_FragColor, u_scanColor, f);\n" + "}\n" + "}\n"; var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter); var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1); var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500); var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1); var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1); var _time = (new Date()).getTime(); var _scratchCartesian4Center = new Cesium.Cartesian4(); var _scratchCartesian4Center1 = new Cesium.Cartesian4(); var _scratchCartesian3Normal = new Cesium.Cartesian3(); var ScanPostStage = new Cesium.PostProcessStage({ fragmentShader: ScanSegmentShader, uniforms: { u_scanCenterEC: function () { return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center); }, u_scanPlaneNormalEC: function () { var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center); var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1); _scratchCartesian3Normal.x = temp1.x - temp.x; _scratchCartesian3Normal.y = temp1.y - temp.y; _scratchCartesian3Normal.z = temp1.z - temp.z; Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal); return _scratchCartesian3Normal; }, u_radius: function () { return maxRadius * (((new Date()).getTime() - _time) % duration) / duration; }, u_scanColor: scanColor } }); viewer.scene.postProcessStages.add(ScanPostStage); return ScanPostStage; } /* * options = { * viewer:viewer, * lon:124.3, * lat:42.2, * maxRadius:20, * scanColor:Cesium.Color.GREEN, * duration:5000 * }; * */ CesiumCircleScan.add = function(options){ var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(options.lon), Cesium.Math.toRadians(options.lat), 0); var ScanPostStage = AddCircleScanPostStage(options.viewer, CartographicCenter, options.maxRadius, options.scanColor, options.duration); return ScanPostStage; }; CesiumCircleScan.remove = function(viewer,ScanPostStage){ viewer.scene.postProcessStages.remove(ScanPostStage); }; CesiumCircleScan.removes = function(viewer,ScanPostStages){ for ( var i = 0; i < ScanPostStages.length; i++) { viewer.scene.postProcessStages.remove(ScanPostStages[i]); } }; return CesiumCircleScan; } if (typeof(CesiumCircleScan) === 'undefined') { window.CesiumCircleScan = define_CesiumCircleScan(); } else { console.log("CesiumCircleScan already defined."); } })(window);