使用JavaScript编写的模块化地理空间引擎 根据需要打包指定的模块。官方提供参考的步骤如下: Getting started with Turf.js There are a few different ways to get started using Turf, the documentation below will provide a couple of the common scenarios. Using directly in the browser Load the minified file via a script tag, this will expose a global variable named turf. Note: The full build of Turf weighs around 500kb which is a fair bit of javascript to load so you probably only want to pull in the bits you need, see the instructions below on how to create a custom build. Using in Node or with a build tool If you're working in Node or with build tool (such as webpack, browserify or rollup) you can include individual turf modules in your project. // Import your module of interest after you've installed your module const turfCollect = require('@turf/collect'); // And then use it turfCollect(points, polys, 'population', 'populationValues') Creating custom builds for use in the browser Step 1 Create a folder and install whatever modules you are interested in via npm npm install @turf/collect @turf/buffer Step 2 Create a file called main.js in the root directory, in this include your required modules within a modules.exports statement module.exports = { collect: require('@turf/collect'), buffer: require('@turf/buffer') }; Step 3 Run the following browserify command browserify main.js -s turf > outTurf.js Done You can now use your outTurf.js file where you want just like you would normally use Turf, eg load it via a script tag and call turf using the turf global variable. (⊙o⊙)…也可以直接看我写的main.js和build.bat。。。。